One player, one honest session
Use an account you are authorized to control. Do not impersonate another player, obtain access to another person’s account, share authentication credentials, or attempt to bypass the game’s active-session controls. Crownlands may invalidate sessions or actions that fail server authentication, integrity, or abuse checks.
Do not automate gameplay through bots, macros, scripted browsers, packet replay, modified clients, or other tools that perform actions without normal player input. Do not exploit race conditions, duplicate requests, stale interfaces, or network retries to obtain resources, duplicate rewards, or send orders that the interface would not normally permit.
Server results are authoritative
The shared server decides city ownership, troop availability, marches, combat, rewards, purchases, clan changes, and other multiplayer outcomes. Information on screen is a view of that state and may briefly lag during a reconnect. If a displayed estimate conflicts with a validated server result, the server result controls.
Do not attempt to write directly to protected game data, alter another player’s records, forge identity fields, or interfere with live functions. Report a reproducible issue instead of repeatedly testing it against other players.
Combat and expansion
Attacks, scouting, captures, protection periods, daily limits, and experience rewards are part of normal play. A city changing owners can reduce its level and redirect relevant troops according to the current rules. Players are responsible for checking targets, travel time, reports, and protection indicators before sending an order.
The Citadel Legion attacks up to 20 randomly selected player-owned regular, non-main cities in the Crown Citadel region at 10:00 AM and 6:30 PM Eastern Time. Selected defenders receive 15 minutes of warning, beginning at 9:45 AM and 6:15 PM Eastern. Peace Shields do not block these server events. A failed defense removes five city levels; a city at Level 5 or lower becomes a Level 1 neutral city with 10 troops. Successful defenses preserve the city level, and no defense experience is awarded.
An account may manually relinquish one holding per UTC day. Regular cities, Strongholds, and the Crown Citadel share this allowance, which resets at 00:00 UTC. Combat losses, inactivity releases, and other server-driven ownership changes do not use it.
Weaker-kingdom protection and other safety rules are designed to limit extreme mismatches, not to guarantee that every holding is safe. Do not use alternate accounts, coordinated surrender, repeated throwaway captures, or other arrangements to manufacture experience, rankings, resources, or protected states.
Multiple accounts are permitted, but hostile attacks are blocked between accounts recently used in the same game installation. Crownlands also allows two successful captures of cities freshly claimed from neutral between the same two accounts in a rolling seven-day period; a third qualifying attempt blocks hostile attacks between that pair for seven days. Ordinary wars over established cities, scouts, shared networks, and friendly troop actions are not restricted by this rule.
Inactive kingdoms
A kingdom with no successful server login or heartbeat for 15 consecutive days automatically surrenders every holding except its protected main city. Troops owned by that ruler in surrendered holdings, marches, camps, and allied reinforcements are consolidated at the main city. Territory surrendered for inactivity is not restored.
After 20 consecutive inactive days, the remaining main city is released and that ruler’s current-world slot is reset. The sign-in account and public identity remain available, but returning to the realm starts a fresh kingdom. Returning between days 15 and 20 cancels the pending world-slot reset.
Hero skills and presets
Hero levels award skill points. Private preset slots unlock at Hero Levels 50, 75, and 100. Saving or renaming an unlocked preset is free. Applying a saved allocation that differs from the current build costs the configured skill-reset price of 1,000,000 gold; applying an already-active allocation does not charge gold. A preset stores only the exact allocation saved in it, so later-earned points remain unspent when an older preset is applied. Spending points or using Reset Skills never overwrites a preset automatically.
Clans and communication
Clan leaders and officers may review applications, manage roles, and remove members according to the permissions shown in the interface. Allied reinforcements remain attributable to their contributor. Each reinforcement defense package receives its troops, 25% of the destination’s base wall defense, and the contributor’s full Stoneworks bonus calculated from those base walls; that contributor’s applicable objective defense bonuses then affect the complete package. Each ruler may maintain two assignments with each clanmate, limited to one contribution per holding. Ordinary cities reserve at most five contributors; allied Strongholds and reward camps are uncapped.
Recalled or dismissed reinforcements return to their original source holding while the sender still owns it. If that holding has been captured before departure or before the return march arrives, surviving troops are redirected to the sender’s current Main City. Assignment capacity remains occupied until the return arrives, unless no troops survive.
Clan rallies are server-authoritative coordinated attacks against eligible objectives. Forming rally targets are visible only to current clan members, although assembly marches remain visible on the shared map. Committing troops removes the contributor’s active Peace Shield. The leader controls launch and cancellation, allies may withdraw only before launch, and only the leader may spend a Recall Horn on the launched combined army.
The Clan War Room is the clan’s rally coordination area. Every member may view current rally details and use the rally controls permitted by their participant or leader status. The same rally state also appears under Kingdom Activity. All rally commitments and launches remain subject to current ownership, diplomacy, protection, route, and anti-farming rules.
Clan names, descriptions, flags, and messages must not contain threats, harassment, hateful content, sexual content, personal information, scams, malicious links, or attempts to evade moderation. Competitive disagreement is allowed; abuse directed at a person is not.
Gold, items, and optional rewards
Gold, troops, items, cities, ranks, and other game resources have no cash value and cannot be redeemed for money. Purchase limits, cooldowns, inventory capacity, and eligibility checks apply even when a client displays an older state.
Optional rewarded advertising, when available, requires a deliberate choice and a completed reward signal from the advertising provider. Closing, blocking, skipping, or failing to load an advertisement does not grant a reward. Attempting to simulate completion events or replay a claimed intent is prohibited.
Responsible security research
If you discover a vulnerability, stop before accessing private data, changing another player’s state, degrading service, or extracting credentials. Preserve only the minimum details needed to explain the issue and report it through the public support channel. Do not publish active exploit instructions while the issue remains unresolved.
Updates and enforcement
Crownlands is actively developed. Balance values, limits, world layouts, protection rules, and feature behavior may change. Significant updates can require a restart, reset, migration, or refreshed client. Continuing to play after a published update means the current rules and server configuration apply.
Actions that threaten accounts, the shared world, or fair competition may be rejected, reversed where practical, rate-limited, or associated accounts may lose access. Enforcement decisions consider server records and the severity or repetition of the conduct.